9/10/2023 0 Comments Prodeus level editor![]() ![]() Once connected or after a double click, the dimensions are adjusted on the y-axis. The first clicks set the dimensions of the object on the x-axis. The first click-and-hold sets the dimensions on the x-axis, the second click on the y-axis, and the final click creates the object. Creates a cylindrical builder brush object.The first click-and-hold sets the dimensions on the x-axis, the second click sets the dimensions on the y-axis, the third click sets the orientation, and the final click creates the object. Creates a stair-shaped builder brush object.In order to create an interior, have the object selected and click on Flip Faces in the Object Inspector.The Draw Stairs and Draw Cylinder creation tools create builder brush objects (indicated by the hammer icon) that need to be converted to brushes (in the Property Inspector) in order to enable Face, Edge, and Vertex selection for further manipulation. Add to selection (Hold Ctrl): While holding Ctrl, add an item to the current select.Return to editor (Ctrl+Shift+E): While playing a map, immediately return to the level editor.Scale (R): Toggle the scale widget to resize the selected item.Rotate (E): Toggle the rotate widget to rotate the selected item.Move (W): Toggle the move widget to move the selected item.Select (Shift+Q): Select objects, faces, edges, or vertexes with the cursor.HotKeys (under Windows): View all the hotkeys and create custom bindings.Layers (under Windows): Group and hide objects in layers.Structure Browser (under Assets): View the available local and online structures.Color Palette (under Assets): Display, manage, and apply colors to surfaces.Material Browser (under Assets): Display and apply Textures, Shadows, etc to surfaces.Asset Browser (under Assets): List all Functions, Entities, Particles, etc.Property Inspector (under Windows): Display the property inspector for the currently selected object. ![]() Pan camera: While holding right-click, use WASD, E and Q.Navigation, Windows & HotKeys Navigation (Structures are reusable assets for use within Maps.) In order to create a new structure save file, go to File > Save As Structure.In order to create a new map save file, go to File > Save As Map.For the official video tutorials and other resources, head to the tutorial section of this wiki. This section presents information for getting started with the Prodeus level editor in a step-by-step manner. ![]()
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